LOSE LOSE- THE ABUSIVE ROLE ASSIGNMENT

 Sometimes, individuals initiate a "game" without considering the long-term consequences, dragging others into an unpleasant and deceptive reality. As time passes and the creators of this game find themselves trapped or stuck within the walls they built, they do not take responsibility. Instead, they turn their frustration toward the innocent participants who were pulled in against their will—expecting them to provide a way out or blaming them for the game's failure.

​A particularly abusive example of this occurs when a group of men present themselves as women, pulling actual women into an environment where those women are assigned the role of "man" or "husband" without their knowledge or consent.

​In this surreal dynamic:

  • ​False Advocacy: The players pretend to be defenders of women’s rights or claim a feminine identity.
  • ​Unfair Expectations: They expect the real women—who are blind to the "script" being played—to apologize for the trouble the instigators are in.
  • ​The Burden of Responsibility: They demand that the person assigned the "husband" role be responsible for every grievance, even if that person is a woman who has no idea she is being viewed as a man or what is happening in this twisted reality.

​This game is fundamentally a lose-lose scenario:

  1. ​The Instigators Lose: Their success is impossible because no two relationships or individuals are the same. They eventually become prisoners of their own deception, unable to find genuine connection.
  2. ​The Victims Lose: They are forced into an abusive environment without consent, subjected to unrealistic demands and a constant pressure to "re-embrace" or "fix" something they didn't break.

​The question remains: Why do people start something that creates so much trouble for themselves and others? The answer is rooted in deep-seated psychological reasons. Whether driven by a need for control, a flight from their own identity, or a complete lack of empathy for the autonomy of others, these "gamers" prioritize their fantasy over human reality. Ultimately, they would rather blame a "blind" participant for the failure of the game than admit they were the ones who wrote the script.



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